WINK WINK– A DIGITAL SOCIAL IMPACT GAME ON SEX EDUCATION

RESEARCH & GAME DESIGN

MFA DESIGN FOR SOCIAL INNOVATION

SCHOOL OF VISUAL ARTS & CORNELL TECH

 

ABOUT

Wink wink is a digital game that gives an understanding and awareness to teenagers on sexual education. The game is primarily made for high school students.

WHY WAS WINK WINK MADE

This is a game made because teenagers constantly have questions like “am I normal?”, “what if I want to..?”, “what if I don’t want to..?”, “who should say it first? and also because sexual education has its own flaws at schools, and are not given complete information or is either too scientific for students to comprehend.

WHERE CAN WINK WINK BE PLAYED

The focus of the game was to give information that was empowering, positive and inclusive that was not risk focussed or fear based.The game if for teenagers who are curious about sex and the game can be played with friends, in a classroom, or alone.

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THE CONTEXT

The current Sex Education in the schools in the United States is formal, modular and scientific.

And this is how it actually is!

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And due to this, when you are in high school, you have so many questions that are usually unanswered.

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THE SOLUTION

A digital social impact game to answer some of the questions that arise through sex education.

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TARGET AUDIENCE

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THE PROCESS

Research– 

1. Survey sent out to high school students–

Insight: That teenagers have so many questions, but don't always get good answers.

2. Interviewed sex educators at schools

3. Secondary Research on Sex Education Websites, Organisations that are available now

GAME CREATION

Concept Creation

Typing some questions that high school girls have–

What type of bodies are normal?

Who must carry a condom?

Understanding body parts

The game also provides provision to connect to external, reliable sources like Scarleteen to learn more.

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THE GOALS AND ACTIONS OF THE GAME

Goals:

To help high school girls understand their bodies better.

To bring awareness that all kinds of bodies are acceptable. 

To bring awareness about using protection

Facilitate conversations between children, their parents and their teachers and not letting the internet come first

Choice based on facts instead of rumors

Actions:

Clicking, tapping, swiping interactions on the platform. 

Game divided between two different levels– understanding body, understanding environment

Information provision by connecting with reliable digital sources referred by sex educators

Provide incentives like score boards

Action and scores that are calculated based on the time in which the players finish answering questions

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FRONT END DESIGN

Illustrations and branding

THE WIREFRAMES

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THE game PROTOTYPE– level 1

The above video shows level 1 of the game

GAME UI

A few screens from Level 1 and Level 2

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ENGAGEMENT AND AWARENESS OF THE GAME

A website created to promote the game. The website was created using HTML, CSS and BootStrap.

See the code here

LEARNING GOALS

Insight development, sense making, visualisation, creative collaboration

TEAM

Amanda P. Finuccio, Travis Holt, Jessie Silver, Sofia G. Lauren, Hrudaya Veena Yanamandala

CONTRIBUTION

Research, Concept Development, Illustration, Website design and Website development and Prototyping