WINK WINK– A DIGITAL SOCIAL IMPACT GAME ON SEX EDUCATION
RESEARCH & GAME DESIGN
MFA DESIGN FOR SOCIAL INNOVATION
SCHOOL OF VISUAL ARTS & CORNELL TECH
Wink wink is a digital game that gives an understanding and awareness to teenagers on sexual education. The game is primarily made for high school students.
WHY WAS WINK WINK MADE
This is a game made because teenagers constantly have questions like “am I normal?”, “what if I want to..?”, “what if I don’t want to..?”, “who should say it first? and also because sexual education has its own flaws at schools, and are not given complete information or is either too scientific for students to comprehend.
WHERE CAN WINK WINK BE PLAYED
The focus of the game was to give information that was empowering, positive and inclusive that was not risk focussed or fear based.The game if for teenagers who are curious about sex and the game can be played with friends, in a classroom, or alone.
The current Sex Education in the schools in the United States is formal, modular and scientific.
And this is how it actually is!
And due to this, when you are in high school, you have so many questions that are usually unanswered.
A digital social impact game to answer some of the questions that arise through sex education.
1. Survey sent out to high school students–
Insight: That teenagers have so many questions, but don't always get good answers.
2. Interviewed sex educators at schools
3. Secondary Research on Sex Education Websites, Organisations that are available now
Typing some questions that high school girls have–
What type of bodies are normal?
Who must carry a condom?
Understanding body parts
The game also provides provision to connect to external, reliable sources like Scarleteen to learn more.
THE GOALS AND ACTIONS OF THE GAME
To help high school girls understand their bodies better.
To bring awareness that all kinds of bodies are acceptable.
To bring awareness about using protection
Facilitate conversations between children, their parents and their teachers and not letting the internet come first
Choice based on facts instead of rumors
Clicking, tapping, swiping interactions on the platform.
Game divided between two different levels– understanding body, understanding environment
Information provision by connecting with reliable digital sources referred by sex educators
Provide incentives like score boards
Action and scores that are calculated based on the time in which the players finish answering questions
FRONT END DESIGN
Illustrations and branding
THE game PROTOTYPE– level 1
The above video shows level 1 of the game
A few screens from Level 1 and Level 2
ENGAGEMENT AND AWARENESS OF THE GAME
A website created to promote the game. The website was created using HTML, CSS and BootStrap.
See the code here
Insight development, sense making, visualisation, creative collaboration
Amanda P. Finuccio, Travis Holt, Jessie Silver, Sofia G. Lauren, Hrudaya Veena Yanamandala
Research, Concept Development, Illustration, Website design and Website development and Prototyping